{"id":91272,"date":"2018-12-18T01:13:28","date_gmt":"2018-12-17T23:13:28","guid":{"rendered":"https:\/\/ngradio.gr\/?p=91272\/"},"modified":"2018-12-21T01:19:14","modified_gmt":"2018-12-20T23:19:14","slug":"red-dead-redemption-2-soundtrack-might-biggest-album-2018","status":"publish","type":"post","link":"https:\/\/ngradio.gr\/en\/news-el\/music-en\/red-dead-redemption-2-soundtrack-might-biggest-album-2018\/","title":{"rendered":"The \u2018Red Dead Redemption 2\u2019 Soundtrack Might Be the Biggest Album of 2018"},"content":{"rendered":"<p><strong>It\u2019s the season for year-end lists<\/strong>, but one of 2018\u2019s biggest albums is missing from nearly every major publication\u2019s ranking: The soundtrack to\u00a0<i>Red Dead Redemption 2<\/i>. Less than two weeks after the blockbuster\u00a0<a id=\"auto-tag_video-game\" href=\"https:\/\/www.rollingstone.com\/t\/video-game\/\" data-tag=\"video-game\">video game<\/a>\u2019s release, Rockstar Games was estimated to have shipped 17 million copies to stores around the world. The company declined to provide more updates on the game\u2019s sales numbers, but that initially reported total easily exceeds the numbers of chart-toppers like Drake\u2019s\u00a0<em>Scorpion<\/em>.\u00a0And not only did millions upon millions of people hear the\u00a0<em>Red Dead Redemption 2<\/em>\u00a0music, they heard a lot of it: The game takes over 30 hours to complete.<\/p>\n<p>Unlike the music of\u00a0<i>Scorpion<\/i>, the sounds contained in\u00a0<i>Red Dead Redemption 2<\/i>\u00a0lean towards instrumental roots music or pre-rock orchestral pop, with occasional vocal contributions from Rhiannon Giddens, Willie Nelson and D\u2019Angelo at his most reflective. Banjo, harmonica, the jug, fiddle, cello and the Jew\u2019s harp make sense in the context of a\u00a0Western-themed outlaw game set in 1899. But these sounds are certainly absent from nearly\u00a0every hyper-popular musical document of the last two decades, at least since the\u00a0<i>O\u2019 Brother, Where Art Thou?\u00a0<\/i>soundtrack came out in 2000.<\/p>\n<p>\u201cFor this particular game, we kind of compare it to Noah\u2019s Ark \u2014 it was all the real musicians who were left behind,\u201d says Ivan Pavlovich,\u00a0Director of Music and Audio at Rockstar Games.\u00a0\u201cPeople come to us to listen to things the way that they may go to Spotify or YouTube, or Apple Music. We\u2019ve got a platform that reaches however many tens of millions of people, and they may not listen to this type of music.\u201d<\/p>\n<p>Despite the vintage sounds of\u00a0<i>Red Dead Redemption 2<\/i>, fans of the game are responding to the music in the same hyper-modern manner they interact with contemporary hip-hop. \u201cWhat\u2019s interesting to me is the amount of traction we\u2019re getting \u2014 all of this material has really caught on on the internet,\u201d says Daniel Lanois, who oversaw the sprinkling of vocal tracks. \u201cThese songs are being ripped from the game and they\u2019re on YouTube everywhere. There are Japanese pianists doing classical versions of the song I wrote with Rhiannon [Giddens]. I haven\u2019t felt this kind of fever since the late Eighties, when I was knocking it out of the park [producing] Peter Gabriel and U2!\u201d<\/p>\n<p><iframe title=\"Music From Red Dead Redemption 2 Performed Live | The Game Awards 2018\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/k0B-palOEK8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><b>The last\u00a0<\/b><b><i>Red Dead Redemption\u00a0<\/i><\/b><b>game came out in 2010<\/b>\u00a0with a soundtrack that Pavlovich describes as \u201cvery Spaghetti Western\u201d \u2014 referring to the famous film sub-genre best known for Sergio Leone-directed, Ennio Morricone-scored box office hits like\u00a0<i>Fistful of Dollars\u00a0<\/i>and\u00a0<em>The Good, The Bad and The Ugly<\/em>. The previous installment of\u00a0<i>Red Dead Redemption<\/i>\u00a0was also popular, to the tune of 15 million copies sold to date, though the new iteration sold more in eight days than its predecessor did in eight years.<\/p>\n<p>Rockstar Games wanted the follow-up \u2014 actually a prequel, in the game\u2019s timeline \u2014 to have a separate sonic footprint. \u201cWe really didn\u2019t want to be derivative this time,\u201d Pavlovich says. \u201cWe pushed it really far in the opposite direction at one point, almost going a little beat-driven with programmed rhythms and stuff like that. To find where the happy place is you kind of push it almost until you break it, and then you swing back.\u201d<\/p>\n<p>When the swing-back occurred, Pavlovich and his various collaborators, including Lanois, a former producer for Bob Dylan and U2, and Woody Jackson, who composed much of the instrumental score, settled on a series of reference points, all of which are a long way from today\u2019s pop mainstream. One was the Willie Nelson album\u00a0<i>Teatro<\/i>, which Lanois produced in 1998. Another was the music in the 1971 Peter Fonda film\u00a0<i>The Hired Hand<\/i>, which was provided by the folkie Bruce Langhorne, who collaborated with Bob Dylan and supposedly inspired his track \u201cMr. Tambourine Man.\u201d A third influence was the sound of the Wrecking Crew, a wildly versatile ensemble of Los Angeles studio musicians who backed everyone from Frank Sinatra to Brian Wilson during the 1960s.<\/p>\n<p>For Matthew Sweeney, a session guitarist (the Dixie Chicks, Neil Diamond, Adele) who helped craft music for the game in Nashville, one of the directives was to make \u201ca lot of Appalachian-sounding things.\u201d \u201cOr it could be a Morricone-style thing,\u201d he adds. \u201cBut not, \u2018make it sound like Morricone,\u2019 more like, \u2018you notice how the drums in his stuff are insistent? Notice how this one riff should be annoying but isn\u2019t annoying?&#8217;\u201d<\/p>\n<p>Ground rules were put in place. \u201cThey wanted something more acoustic oriented,\u201d explains David Ferguson, a longtime engineer for Johnny Cash who worked with Sweeney. \u201cThere\u2019s a little electric bass and electric guitar here and there but not very much.\u201d \u201cWe don\u2019t want bluesey stuff\u201d was another prohibition, according to Sweeney.<\/p>\n<p>To avoid sounding overly indebted to some of his source material, Jackson made smart use of musical substitutions. Instead of relying on what Pavlovich calls \u201cthe classic Spaghetti Western bell,\u201d Jackson found a mandolin that was played by the original members of the Wrecking Crew. (He has about 40 such instruments.) \u201cIt has this beautiful, deep bass sound, but when you pluck it in the right way, it kind of sounds like a bell,\u201d the composer says.<\/p>\n<p>Colin Stetson, a saxophone player as comfortable with skronking noise as he is collaborating with the biggest names in indie rock, added \u201cdroney, terrifying\u201d touches to the game\u2019s music that probably wouldn\u2019t have made it into an old film score. Pavlovich also tracked down the Indonesian group Senyawa \u2014 \u201csome of the scariest, heaviest musicians out there, and they are\u00a0<i>out there<\/i>,\u201d Sweeney says of the duo, whose music lands somewhere between folk, metal and pure noise \u2014 to add jolts of menace. Arca, an electronic artist-producer known for his work on Kanye West\u2019s\u00a0<em>Yeezus<\/em>\u00a0and collaborations with Bjork, was also interested in contributing to a Rockstar game. \u201cWe had this Arca stuff that we maybe felt was too angular or sharp or modern sounding,\u201d Pavlovich says. They found a way to add it into the game as a subtle undercurrent and another means of separating the\u00a0<i>Red Dead Redemption 2\u00a0<\/i>music from its more obvious influences.<\/p>\n<p>https:\/\/www.youtube.com\/watch?v=ZslGkb_uvWE<\/p>\n<p><b>Writing music to soundtrack video game play<\/b>\u00a0has its own idiosyncratic rhythms. \u201cIt\u2019s a little bit of a movie, a little bit of a pop song, and then a little bit of\u00a0<i>The Twilight Zone<\/i>,\u201d Jackson says. \u201cIt\u2019s coming up with a feel, a mood that\u2019s not going to drive the listener crazy because they\u2019ll play the game for a long time,\u201d adds Sweeney. \u201cLuckily I play in [the band] Endless Boogie, where songs can run up to an hour with no chord changes, so I know how to make a long piece of music that turns over in a minimal way but still has interesting elements. Acoustic-based, spooky but driving yet kind of pastoral and evocative \u2014 it\u2019s fun as shit.\u201d<\/p>\n<p>But also grueling: Jackson needed to create music for a total of 60 hours of gameplay. \u201cI think we went crazy and went with like 15 different stems, which are audio files that makeup a track split into musical elements and emotions,\u201d he says. \u201cThen that ended up being too much and we brought them to about 6.\u201d<\/p>\n<p>Though it took over 110 musicians to create all the music required for\u00a0<i>Red Dead Redemption 2<\/i>, a number of players turned down the opportunity to contribute to the soundtrack, unwilling to engage with the unusual parameters of the work or uninterested in video games as a medium. \u201cWhen I talked to people [about helping to score the game], it was wildly varying as to who was indifferent and who was dying to do it,\u201d Sweeney says. \u201cSome people would be like, I\u2019m not going to make a royalty off that.\u201d<\/p>\n<p>But he contends, \u201cyou\u2019ll get paid well for your work, and you\u2019re going to get to listeners you would never, ever, ever get to.\u201d \u201cDoes anyone know who played guitar on [Van Morrison\u2019s] \u2018Brown Eyed Girl?&#8217;\u201d Sweeney adds. \u201cWell, I do, but a lot of people don\u2019t, and that music is\u00a0<i>everywhere<\/i>. The idea to play a theme anonymously but still get paid for it and know that a nine-year-old is going to hear some picked guitar and some violin and think, \u2018that sounds cool?\u2019 I just love that.\u201d<\/p>\n<p>Ferguson, Cash\u2019s longtime engineer, sums up the soundtrack\u2019s ethos more succinctly:\u00a0\u201cYoung people need to hear what real instruments sound like.\u201d<\/p>\n<p><iframe title=\"Cruel world song - Willie Nelson - Red Dead Redemption 2\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/mEF9-_E1OXE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>Source:\u00a0<a href=\"https:\/\/www.rollingstone.com\/music\/music-features\/the-making-of-red-dead-redemption-2-soundtrack-766210\/\" target=\"_blank\" rel=\"noopener\">rollingstone.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s the season for year-end lists, but one of 2018\u2019s biggest albums is missing from nearly every major publication\u2019s ranking: The soundtrack to\u00a0Red Dead Redemption 2. Less than two weeks after the blockbuster\u00a0video game\u2019s release, Rockstar Games was estimated to have shipped 17 million copies to stores around the world. ...<\/p>\n","protected":false},"author":6,"featured_media":91273,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[4547],"tags":[],"class_list":["post-91272","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-music-en"],"acf":false,"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The \u2018Red Dead Redemption 2\u2019 Soundtrack Might Be the Biggest Album of 2018 - NGradio.gr<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ngradio.gr\/en\/news-el\/music-en\/red-dead-redemption-2-soundtrack-might-biggest-album-2018\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The \u2018Red Dead Redemption 2\u2019 Soundtrack Might Be the Biggest Album of 2018 - NGradio.gr\" \/>\n<meta property=\"og:description\" content=\"It\u2019s the season for year-end lists, but one of 2018\u2019s biggest albums is missing from nearly every major publication\u2019s ranking: The soundtrack to\u00a0Red Dead Redemption 2. 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Less than two weeks after the blockbuster\u00a0video game\u2019s release, Rockstar Games was estimated to have shipped 17 million copies to stores around the world. 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